Redbrand Hideout 2

"Redbrand Hideout 2"  (1x04)  is the forth session of the first chapter of Dungeons & Prospects, and the natural progression of "Redbrand Hideout".

Recap
"Our heroes swept into the Redbrand Hideout like incendiaries, cool as the night.

They found a letter left in the quarters of Glassstaff, addressed only by a mysterious spider insignia.

''Kai’s initial failed attempt to eavesdrop gashed his head in upon the hinges of a door. After an ancient game of jacks, known as “Knucklebones”, the then-drunk Ruffians helped restore Kai’s physical state with bandages, freeing up his hand.''

''Don-Chunkk, with unrivaled might kicked in the next door to a room of four Bugbears, demeaning a small goblin for their entertainment. With a broad “Evening, n*****s” and a critical achievement of Intimidation, Don-Chunkk and the gang stole a key and some information from the group’s leader, Mosk. They learnt that Cragmaw Castle, a place briefly mentioned by Sildhar earlier as a potential location to find Rockseeker, is due north from Phandalin, through the trees. They also gained a new recruit, the aforementioned goblin, Droop. Small and wise, Droop can be trained to learn a class and knows secret passageways hidden around the manor.''

''Heading on their way, the group found themselves in a natural cavern and a chasm, divided by two bridges. A nothic, an insane subterranean monster that hungers for flesh, was seen briskly hiding behind a rock as they entered. Hoping to get to a hidden storage room, Oneshoe (Pablo) and the group tamed the nothic with a dead body from earlier. It worked and they found and looted crates. Crossing back over the bridge to Sildhar, Andran was thrown to the exit with success.''

The group must now continue onwards, attempting to clear out the building and finally rid Phandalin of the threat."