Phandalin (Session)

"Phandalin"  (1x02)  is the second session of the first chapter of Dungeons & Prospects.

Recap
"Our heroes Andran, Don’Chunkk, Kai, Mattrambe, and Patar were requested to aid Gundren Rockseeker in locating and bringing the mine at Wave Echo Cave back into business.

''The dilemma began when the crew encountered a road block, two abandoned horses, murdered. Upon further inspection, it appeared as though the Rockseeker brothers may have been dragged off into a cave dwelled by Goblins. Stealthily lurking, the crew managed to tame wild animals and avoid a flood before facing a new batch of enemies. Wiping out all but the leader, Yeemik, they promised to behead the higher-class bugbear Klarg in exchange for a human prisoner, Sildar Hallwinter.''

			(success: Sildar wasn’t killed.)

''Sildar reveals to Don’Chunkk that he is part of the Lord’s Alliance, a group built on creating prosperity. He travels to Phandalin in search of another group member, Iarno Albreck, who went missing. After much hesitation, he also reveals that he knew Gundren Rockseeker from Neverwinter, and believes him to be relocated at the entrance of Wave Echo Cave.''

''Originally planning to behead Klarg, the group’s decision is swayed when Sildar also reveals he overheard Goblin-rumor that a dwarf seeks Klarg to bring back to his leader, Black Spider. They aspire to keep him alive and hostage in order to obtain a map, also rumored, mainly by Klarg, to keep himself alive. Sildar of course, misheard the information, it being that Gundren was the one seeked by Black Spider, making Klarg perhaps a useless resource.''

Gundren had a map showing the secret location of Wave Echo Cave, but the goblins took it when they captured him.

''Regaining his memory when recovering from the brutal beatings he faced, Sildar says that Klarg sent the map and Gundren to the chief of the Cragmaws at a place called Cragmaw Castle. Sildar doesn't know where that might be, but he suggests someone in Phandalin might know. This is convenient as Sildar asks the group to accompany him for a small fee, in return asked to lead them to Gundren.''

''Sildar's only contact in Phandalin is a human wizard named Iarno Albrek. The wizard traveled to the town two months ago to establish order there. After the Lords' Alliance received no word from Iarno, Sildar decided to investigate.''

''Chapter Two begins in the town of Phandalin, with the option to discard or kill off the now weak and maybe useless Klarg. The group must seek the location of Gundren and interact with the townsfolk in order to unravel clues. Good luck!"''